| Project "Kliimamüüdid" (2025-2027) | TLU Research Fund | This project develops a comprehensive set of climate myth educational materials for schools, including revised visual resources, four new myth-based content packages, teacher methodology guides, and 12-15 short explanatory animations. The materials are designed to support curriculum-aligned climate education by strengthening climate literacy, critical thinking, and discussion-based learning in lower and upper secondary education. In addition to school use, the outputs are intended for wider public communication through media, digital platforms, and science outreach channels. |
| Project BuildAsNature (BaN) (2024-2026) | Erasmus+ Strategic Partnership (KA2) | Serious Games for Building Resilience Through Nature Based Solutions BuildAsNature aims to develop a digital learning intvention for building multidisciplinary digital skills among higher education students, developing their capaicty to become the problem-solvers of tomorrow by applying nature-based solutions (NBS) address environmental, social, and economic challenges through practices inspired by nature. It further aims to build the capacity of educators to build NBS skills through emerging technologies and innovative learning design. |
| AI-Powered Education for Active Learning Through Participation (2024-2026) | Deutche Bundesstiftung Umwelt (DBU) | This project aims to address the growing gap between knowledge of climate change and the lack of corresponding behavioural changes. Despite widespread awareness, many people remain passive, feeling that the issue is too complex to tackle. The project seeks to inspire action by developing AI-driven, interactive virtual characters that promote a hopeful and positive vision of a sustainable future. Through storytelling and tailored communication, these characters will engage users emotionally, encouraging them to reflect on their own actions and make sustainable changes in their personal and collective lives. |
| Project SHINE (2023-2026) | Erasmus+ Strategic Partnership (KA2) | SHINE - mainstreaming Systems tHinking In Natural sciences and Environmental education Prepare future citizens to face climate change challenges by promoting the introduction and mainstream of Systems Thinking (ST) skills in natural science education. Specifically: educate in-service teachers on ST principles and how to apply them in natural science; support students in developing ST approach via game-based learning and innovative didactics approach in science education; sustain scientific skills and deep learning of complex topics; promote collaboration among different school grades 8-16yrs. |
| Discovery Trail Project (2022-2024) | Erasmus+ Strategic Partnership (KA2) | Project aims at facilitating knowledge on how individuals’ understanding of complex environmental topics develop (e.g. biodiversity, climate change) and how knowledge development can best be supported by using digital outdoor learning tool Avastusrada (www.avastusrada.ee/en). |
| Project "Kliimateadlik" (2022-2024) | EEA Grants (Iceland, Liechtenstein, Norway) | The aim of the project is to increase the climate awareness of Estonian society through systematic climate education at all levels of education. |
| Storytelling and Gamification in Sustainable Development Education - a Pilot Study (2022-2023) | Deutche Bundesstiftung Umwelt (DBU) | The aim of the project is to analyze education for sustainable development in selected educational institutions in Germany and Estonia, to compare conflicting goals and young people's knowledge and motivation to work for sustainability, and to integrate the results to adapt mobile application SmartEducation to their educational needs. |
| Modernizing ICT Education for Harvesting Innovation (ICT-INOV (2021-2023) | Erasmus+ Strategic Partnership (KA2) | ICT-INOV aims to enrich the potential of ICT higher education in Asia and Europe to harvest the innovation potential of students empowering them to bring ideas into action. ICT-INOV deploys gamified design thinking approaches for building a highly skilled ICT workforce with specialized knowledge that can support the high demand for digital services towards enriching quality of life. ICT-INOV develops a holistic learning intervention that builds physical and digital infrastructures, innovative digital content, and instructor capacity to deploy emerging digitally-enabled learning design. |
Serious Games for Natural Resource Management (NATURE) (2021-2023) | Erasmus+ Strategic Partnership (KA2) | The project is aimed at developing an experiential learning intervention for building the capacity of higher education students to adopt responsible behavior in natural resources management and to design solutions for environmental sustainability in everyday and professional activities is the project aim. Project outcomes are digital learning games and learning activities targeting student, building awareness, green skills and competencies on responsible natural resources management |
| Transdisciplinary methodology for Integrated Design in higher education (High 5) (2019-2021) | Erasmus+ Strategic Partnership (KA2) | The goal of High5 project is to create a new methodology - Integrated Design that is based on already existing methods and approaches. Integrated Design combines valuable areas such as problem-solving methodologies (Design Thinking and Problem Based Learning), sustainable development, circular economy, innovation thinking and entrepreneurial skills. |
| Design Thinking for Sustainability (DT4S) (2019-2021) | Erasmus+ Strategic Partnership (KA2) | Today’s young generation will be challenged in their lifetime to introduce solutions to a significant range of challenges related to sustainable practices in everyday life and in business towards improving human lives in the present and into the future. The UN Sustainable Development Goals (SDG) identify as some of these challenges. DT4S aims to build awareness, basic knowledge, positive attitudes, problem solving skills, collaboration ability, and ability to synthesize innovative solutions among secondary education students aged 12-16 for preparing them to actively engage in sustainable development practices. |
| WaterAct “Joint actions for more efficient management of common groundwater Resources” (2020-2022) | Interreg ESTLAT | One of the objectives is to increase the overall awareness of locals on groundwater protection by initiation of spring voluntary monitoring. For that we will use citizen science concept and develop a web-based application which allows us to collect, organise and see information about spring locations and water properties. |
| A pilot study and training for educators (2019-2020) | Environmental Investment Centre (KIK) | Cooperation between formal and non-formal education institutions and universities to prepare educational programs and monitor their quality |
| Developing digital assessment tools for learning to learn competence and communication competence in upper elementary school | Estonian Ministry of Education and Science | The goal of the project is to describe possibilities to assess different general competencies using web tests in upper elementary schools. Web tests are created for learning to learn competence that includes problem solving tasks related to global warming issues. |
| Developing environmental awareness through citizen science projects (2020) | Environmental Investment Centre (KIK) | The aim of the project is to develop additional functionalities for Avastusrada to initiate and implement citizen science projects. |